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Showing posts from October, 2019

Income risk

    Reflection:      I had some trouble with the last post. I thought there were not many connections I can write. When I finished the first paragraph connecting team structure and opportunism, I just stuck there and did not have any idea. After that, some personal issues happen, I was kind of sick so I did not finish the post and did not come to class last week.     Income risk:     I plan to be a gameplay programmer after I graduated, and my ideal companies are Capcom Japan and Ubisoft Shanghai. I choose Capcom because I really love their game and I believe Capcom should have pretty good working environment considering how many great games they already make. Ubisoft Shanghai is good choice because Ubisoft is huge game company with many promotion opportunities. Also, Shanghai is close to my hometown which means I can see my parents and friends regularly. Capcom gives a newly graduated programmer 3.3 million yen per year, which is ok i...

Transfer pricing & Illinibucks

    I assume that students have to pay at least the pre-specified price to move to the head of the line. In this case, there is another problem. What if multiple students pay for the same pre-specified price? In my opinion, one reason students use Illinibuck is that they are in a hurry. Starting a second round to see which student pays higher will cost too much time. Therefore, if multiple students pay for the price, only the first one can move to the head of the line. Other students can choose to either get their Illinibucks back or get into the place according to when the student uses Illinibuck. For example, if the student is the second to use Illinibuck, he or she will be right behind of the head of the line. In order to implement this feature, the place uses Illinibucks should have a online queue system. Students are ranked by the time they queue, and the time they use Illinibucks. Students who use Illinibucks will get a fixed position and a mark on their name, so other...